Online Fall Session:
Group 1 | Ages 13-17
September 8 - November 10
Tuesdays | 4:30pm-6:00pm MT
All groups are 10-week online sessions for $525
Interested in future groups? We'd love to stay in touch — join our waitlist or get more information at 303-221-7827 or groups@sensoryhealth.org.
*Funding assistance available through Developmental Pathways and Rocky Mountain Human Services*
Roll, Play, Grow is a social development program that uses guided therapeutic play with tabletop games, particularly role-playing games like Dungeons & Dragons, to motivate participants to actively engage in social situations and build meaningful connections. In a safe and supportive environment, players practice communication, problem-solving, and self-regulation as their characters progress through challenges, ultimately becoming heroes. Through this creative and immersive experience, participants become more confident, imaginative, and socially capable.
Stranger Things Online Groups
Ages 13-17 | Location is no barrier — online sessions are open to individuals across the US and worldwide.
September 8-November 10 | Tuesdays | 4:30pm-6:00pm MT
10-week session: $525
You have heard the rumors and whispers, those are what drew you to this small, strange seaside town. Following the rumors, you find yourself in an underground cavern. Suddenly torches flash, and you blink. The whispers are true! You see before you A Demogorgon dressed in a top hat and suit jacket, wearing a monocle and carrying a cane.
He speaks to you in a posh English accent, "Ah... our guests have arrived. Wonderful!
Please, do come in. It's ever so nice to have visitors who haven't tried to stab me... yet."
"I imagine you've been told I'm a monster. In fairness, I do look the part."
"Once, I was nothing more than another Demogorgon spawn, destined to be sacrificed at the alter of Vecna by being thrown into a vat of poison. Fortunately, a group of rather incompetent cultists made a dreadful mistake during their little ritual."
"Instead of dying... I became something far more interesting."
"I learned to think. To question. And I began asking why my kind should spend their lives serving a master who sees us as nothing more than disposable tools."
"So I gave them another choice."
"The cultists now follow me, and together we seek to free every Demogorgon, demodog, demobat, and every other creature forced to live beneath Vecna's rule."
"Tell me... if an entire people were born only to obey, would they not deserve their freedom?"
"I could force you to agree with me—I possess that ability—but where would be the fun in that? No, I would much rather hear what you choose."
"So... will you judge me by my appearance... or by my purpose?"
"Now then... shall we have a civilized conversation?"
So you are here now and everything you have heard is True! How will you answer? Will you join Regenald on his quest to free the creatures under Veccna's rule?
Join a D&D 5e Adventure for Level 5 Player Characters.

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Character Options (or Create Your Own!)
- Will the Wise (Human Wizard)
Will is a thoughtful and perceptive spellcaster who notices things others overlook. Where others see confusion, he sees patterns and meaning, making him a key part of uncovering the truth behind the growing danger. His magic is powerful, but it’s his insight and calm thinking that truly sets him apart. Will is the kind of hero who helps the group understand what they’re really up against before it’s too late.
- Sundar the Bold (Human Fighter)
Sundar is fearless, decisive, and always ready to step forward when danger appears. He thrives in the heat of battle and doesn’t hesitate when others might second-guess themselves. Strong and dependable, Sundar naturally takes on the role of protector, standing between his allies and whatever threatens them. He believes that action matters—and when things get tough, he’s the one leading the charge.
- Lady Applejack (Elf Rogue)
Lady Applejack is practical, steady, and deeply connected to the land around her. She has a sharp eye for detail and a strong sense of when something isn’t right, especially when it comes to nature. Skilled with both survival and precision attacks, she remains calm even in the most unsettling situations. Applejack brings balance to the group, combining strength with clear judgment and resilience.
- Nogg the Dwarf (Dwarf Cleric)
Nogg is tough, determined, and nearly impossible to knock down. With his stubborn nature and unwavering resolve, he stands firm when others might falter. Built for endurance and strength, Nogg excels at holding the line and protecting his allies when it matters most. He says what he thinks and faces every challenge head-on, making him a reliable and unbreakable force within the group.
Enrollment Process:
- Fill out our Group Inquiry Form.
- A $100 deposit (refundable up to 2 weeks before the program begins, deducted from the total cost) will be required to hold your spot. Your confirmation of being in the group will be provided after the next step - the intake.
- Upon receiving your form and deposit, you will be scheduled for a 30-minute intake interview (phone or video conferencing) with our group leader.
- Your spot will be confirmed for the program only AFTER completion of the intake.
For additional information and questions please contact us at groups@sensoryhealth.org or call us at 303-221-7827.
